COPY AND PASTE… | Let’s Play Octopath Traveler II (Hikari Ch. 2) Part 13 [PC][Blind]

COPY AND PASTE… | Let’s Play Octopath Traveler II (Hikari Ch. 2) Part 13 [PC][Blind]

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Octopath Traveler II is a 2023 role-playing video game developed by Square Enix and Acquire and published by Square Enix. It is a sequel to Octopath Traveler (2018), and the third entry in the series after the prequel mobile game Octopath Traveler: Champions of the Continent (2020), though it features a new cast of characters and setting separate from prior games.

The story takes place in Solistia, a land comprising an eastern and western continent divided by the sea. It is a bustling era, wherein large vessels navigate busy sea routes and the power of steam gives birth to new technologies. Some people thrill to glamorous stars of the stage and industry, while others are brought to tears by war, plague, and poverty. In this faraway realm, eight travelers hailing from different regions venture forth for their own reasons. Step into their shoes and explore the land as you see fit.

Similar to the first Octopath Traveler, the game plays as a traditional JRPG. The player moves between eight separate characters, each with their own purpose for traversing the game world. Once again, each character has their own “path action” – a particular means for the player to have the respective character interact with non-player characters in the game world, often with the goal of getting reward items or characters to fight in support of their cause. New to the sequel is there being distinct “daytime” and nighttime” segments of gameplay, with path actions being different depending on the time of day. For example, the player can choose to make the character Hikari duel characters in the daytime, in hopes of learning new skills for battle, but at night, there is the separate option to instead spend in-game currency to bribe characters for information or items. The game retains the turn-based battle system of the first game as well, including the “break” and “boost” systems. Every enemy has a number of hidden “weakness” attributes related to being weak to particular weapons or elements. Once discovered, an indicator is shown onscreen, and if it is exploited enough times, a “break” occurs, temporarily weakening the enemy. Every turn, “boost points” are accumulated, which can be used for extra moves in future turns. New to the battle system are “Latent Powers”, special abilities unique to a given character which recharge when taking damage or breaking the enemy.

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